Education scales worlds.

Teaching is not a side role in my work-it's infrastructure. It's how methods become repeatable, how shared language is built, and how a world outlasts a single project.

Quick-scan summary

  • What it is: Courses, labs, and repeatable methods that turn complex ideas into shared language and durable capability.

  • Where it helps: universities, leadership cohorts, institutional transformation, faculty development, and cross-disciplinary training.

  • How to work together: course design, custom institutional labs, residencies, intensives, and cohort-based learning environments.

What I teach (themes)

• Spatial Narrative - designing environments as narrative engines.

• Transmedia & participatory storytelling - story across platforms with audience agency.

• Immersive and hybrid experience design - liveness, rules, and interaction.

• Strategic rehearsal - simulation as a discipline for decision quality under uncertainty.

• AI literacy for creatives - creative agency, ethics, and embodied futures.

A speaker presenting to a large audience in a conference room with a slide titled 'Realizing the Labyrinth in Spatial Narrative' projected on the wall.

Featured offerings

A group of people, mostly young adults, are standing and sitting inside a spacious, industrial-style room with large windows, exposed wooden beams, and string lights hanging from the ceiling. Some people are engaged in conversation, taking notes, or using their phones.

Simulation Theory for Future Strategy (Framework / Workshop)

Close-up of a woman's face with brown eyes, wearing ornate gold and black decorative eye mask, with detailed gold embellishments and jewelry.

Future Stories (Course)

Audience attending a presentation in a dimly lit auditorium with a large screen displaying a slide titled 'The Remnant; A Society of Great Technologies!' featuring a futuristic cityscape image.

Custom institutional labs - for leadership teams, educators, and cross-disciplinary cohorts (see Education & Facilitation)

What people leave with

  • A shared vocabulary that makes complexity discussable.

  • Frameworks that can be repeated without the original facilitator.

  • Prototypes (worlds, scenarios, interfaces, rehearsal rituals) that make strategy operational.

If you want learning that changes behavior, the environment has to be designed-not improvised.