Teaching is infrastructure

I design learning environments that build long-term capacity-shared language, repeatable frameworks, and rehearsal practices teams can keep using after I leave.

Capacity-building outcomes

• A shared vocabulary that makes complexity discussable.

• Frameworks that can be repeated without the original facilitator.

• Prototypes (worlds, scenarios, interfaces, rehearsal rituals) that make strategy operational.

Offering 1: University teaching

I teach immersive narrative, transmedia storytelling, spatial narrative, and participatory systems across university and international programs-integrating performance craft with game logic, systems thinking, and emerging media.

• Common themes: liveness + agency, space as causality, world rules, participatory ethics, and the translation of narrative into behavior.

• Formats: semester courses, intensive studios, visiting professorships, thesis mentoring, and curriculum design.

A group of young adults and an older man posing in front of a blue wall in a gymnasium. Some are holding red medicine balls, and they are smiling or making playful poses.

Offering 2: Executive / professional workshops

Workshops for leadership teams, creative companies, and institutions who need strategy that holds under uncertainty-and who want methods that go beyond planning decks.

• Strategic Simulation Labs (Simulation Theory for Future Strategy)

• Worldbuilding for Institutions (narrative alignment + operating mythology)

• Spatial Narrative for Teams (how environments train attention, trust, and decision-making)

• Technology as Meaning Layer (AR/AI/game logic as coherent meaning systems)

An older man with white hair and a light blue shirt speaking to a group of young adults in a room with black walls and ceiling lights.

Offering 3: Custom institutional labs

For organizations facing complex transformation-where the real work is not deciding what to do, but redesigning the conditions that make different behavior possible.

• Lab outputs: rehearsal protocols, scenario worlds, decision rituals, interface/communication guidelines, and training artifacts.

• Best fit: cross-disciplinary groups working across culture, geography, or institutional silos.

Group of young adults and an older man posing together in a gymnasium with a blue wall background, some kneeling and others standing, holding red balls, displaying relaxed and cheerful expressions.

Sample frameworks

• Spatial Narrative Diagnostic: identify the invisible rules your environment is enforcing.

• World Rules Map: incentives + rituals + interfaces + roles + thresholds.

• Rehearsal Protocol: repeatable simulation exercises for decision quality.

• Director's Compass: Time / Design / Site / Intent / Persona (for cross-platform experiences).

If you want a cohort that can hold complexity without fragmentation, start by designing the learning environment.