When people can feel the system, they can change it.

I design embodied performance systems-live, hybrid, and participatory environments where attention, agency, and meaning are authored through rules, roles, and spatial choreography.

Quick-scan summary

  • What it is: Live, hybrid, and participatory environments authored through rules, roles, liveness, and spatial choreography.

  • Where it helps: audience experience design, hybrid performance systems, participatory facilitation, and environments where attention and consequence must be legible.

  • How to work together: participatory system design, rehearsal architecture, hybrid experience development, and live-format reviews.

What an embodied performance system is

A performance system is more than a show. It is a behavioral engine: a designed situation that shapes how people listen, move, decide, trust, and collaborate. The craft is not adding interaction-it's authoring liveness when control is distributed.

A woman dressed in ornate blue and gold costume with a crown and shoulder armor, wearing a black face mask, standing on a stage surrounded by fog or smoke.

Design lenses (usable across art, culture, and institutions)

• Performance + cognition: the body reads the room before the mind forms an opinion.

• Liveness + game mechanics: meaningful choice requires constraints, feedback, and consequence.

• Audience as co-author: participation is designed through permissions, not hype.

• Space as causality: thresholds, orientation, and proximity determine what is possible.

A large group of diverse people gathered outdoors in a park with tall green trees, posing for a group photo. Some people are smiling, some are making peace signs, and a few are wearing masks. There are wide smiles and casual clothing among the group members.

Tool: The Director's Compass (for cross-platform experiences)

• Time - phases of engagement (before, during, after; synchronous + asynchronous).

• Design - story structure + game dynamics + participation levels.

• Site - location, objects, sensory cues, and locative meaning.

• Intent - purpose, values, and what the experience trains people to become.

• Persona - roles/characters/ensembles and the behavior each role invites.

A group of people sitting at tables in a spacious room with large windows, wooden furniture, and string lights, playing a card game with illustrated cards laid out on a wooden table in the foreground.

If your audience (or stakeholders) can't tell what matters, how to act, or what the consequences are, the system isn't authored yet.